1st Place Falling Arno

from Spain / Member Since 2013
Falling Arno T-Shirt
Falling Arno T-Shirt

Some words from our judge:

"This is a really dynamic pose. I like how it represents our new parkour system and how it references the controlled descent. I also like the attention paid to the rich Parisian architecture."

- Alexandre Amancio, Creative Director at Ubisoft

Judge Bio »

Alexandre Amancio

Creative Director at Ubisoft

Alex Amancio is a Creative Director with 13 years of gaming industry experience. He began his career at Ubisoft back in 2005 as the Art Director of Far Cry 2, where he helped develop the visual pipeline that would set the standard an entire generation of open world shooters. He then moved onto Creative Direction and the Assassin's Creed franchise, where he spearheaded Assassin's Creed Revelations, the anticipated conclusion to the Ezio trilogy.

Alex is currently rapping up Assassin's Creed Unity, his second Assassin's Creed title as Creative Director.

Falling Arno T-Shirt
Falling Arno T-Shirt


Printed in the USA

Our t-shirts are made from a 100% combed ringspun cotton and garment-dyed for premium softness and minimal shrinkage.


Color Silver

The Grand Prize winner of the Assassin's Creed Unity contest is here. This stunning one color design by OKPDESIGNSERS streaks across the shirt as Arno performs a controlled descent down into Paris. An homage to the parkour system used in the game, this design will make you feel like you want to leap through your own city.

OKP DESIGN a.k.a. OKPDESIGNERS Design By Humans Store


What made you decide to enter the Assassin's Creed Unity Contest?

I am a lover of action games. The contest was going to draw artists from around the world and it is very good way to show the world my work and to prove to myself that my artwork can compete with some of the best designers in the world and become part of the official art of one of the best games ever. All in all it was a nice and exciting challenge. So thanks DBH and Ubisoft for the experience!

Tell us a little about your design process

The first thing I did was read everything I could about the game. I've played previous Assassin's Creed games, so I was familiar with the past games, but I didn't know much about "Unity." I watched videos and looked at screen shots from the game to study the movement in the game which is always very popular. I love the characters position in a controlled decent and immediately got to work drawing. First I did the rough sketches by hand, and then used Photoshop and my Wacom tablet to brush over the sketches. I finished the design with textured brushes and some vector shapes to complete the city and debris.

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